If you’re looking to download some apps (mobile, computer, etc.) that provide playful and inspiring ways to experience sight and sound then I’d recommend taking a look at some of the applications listed over at Creative Applications.
Checking out the Dubberly Design Office this morning I noticed a few infographics on their site that looked interesting. This one shows the Creative Process. I’m not going to quibble about the little things, but overall it’s nice to think about how interrelated everything is that we try to artificially break into stages.
Seems like a lot of creatives are feeling the need to transition, change and get back to basics. Something’s in the water…
Sad to see it go but I’m looking forward to whatever El Producto comes up with regarding his intersection of art and commerce…
(Role: Design Director, Original Concept. Programmer.)
I’ve been playing around with generative art in Flash for a while now. Recently I discovered how to work in using the bitmapData class in order to achieve more complex compositions. My first few tests focused on working with older photographs of myself and turning them into organic, painterly pieces.
I’m a little late to the party here (like 4 years!), but nonetheless I’ve set out to do some generative art work with photography, flash and painterly randomness. These are the first few outputs from the new program I’ve created. Still tweaking things, but you can see my first stab in motion below (it may look done, but the final rendering takes upwards of 5 minutes – if you want to stay ’till the end).
Transparent polymer film that can be applied to non conductive materials and turn them interactive. Very thin, it uses projected capacitive technology, making it possible to apply on the back of a glass and detect finger touch on the front of the glass.
Just thinking about re-imagining the interaction relationship between input and view. Right now (on a touchscreen device) you touch the thing you want, which blocks some other interface items from view. You’re also probably holding the device at the same time which makes managing all three difficult (how many times do you drop your phone?).
On the other end, keyboards, mice, pen-tablets, etc. are so rigid in their form and force the user into a certain mental and physical context in order to use them. Can applying this film to any surface open up the door to more ergonomic and smart view/interaction paradigms, such as touching directly behind the screen or on the side (to target different Z-depths)?
I can also see a future where non-traditional materials become candidates for use in technology implementations due to this film being applied (wood, fabric, etc.).