Monthly Archives: June 2009

Infographic FAIL

photo

So I’m on the train this morning sitting across from this PSA about giving your seat to the disabled. And for the life of me I can’t figure out which one is the disabled individual. This is because there are two conflicting forces at work here – one revolving around color and the other around shape.

First shape. The individual in green looks like he is either giving his seat to someone, based on his body position, or he is enfeebled and hunched-over grasping for support as he slides into the seat. So which one is it? is the green person the disabled looking to sit or is he in the process of offering the seat?

Next color. The copy (written in the same color a the green guy) says that not all disabilities are visible. The subway car and the woman sitting down are all in grey. So which one is the disabled individual? is the guy in green the disabled because he corresponds to the green copy talking about disabled individuals? Or is the woman in grey the disabled because she blends in with the surrounding environment (reinforcing the meaning of the copy)?

Moreover there’s an open seat, why wouldn’t he just sit down?!

I usually just laugh at how poorly designed the MTA PSAs are, but in this case I had to point this out. Partly because it entertained me for the majority of my ride this morning and partly because bad design is confusing and that bothers me. Maybe they’re both disabled.

Inspirational Commencement Speech

(via Design Thinking)

Paul Hawken:

But let’s begin with the startling part. Hey, Class of 2009: you are going to have to figure out what it means to be a human being on earth at a time when every living system is declining, and the rate of decline is accelerating. Kind of a mind-boggling situation – but not one peer-reviewed paper published in the last thirty years can refute that statement.

Basically, the earth needs a new operating system, you are the programmers, and we need it within a few decades…

This planet came with a set of operating instructions, but we seem to have misplaced them. Important rules like don’t poison the water, soil, or air, and don’t let the earth get overcrowded, and don’t touch the thermostat have been broken. Buckminster Fuller said that spaceship earth was so ingeniously designed that no one has a clue that we are on one, flying through the universe at a million miles per hour, with no need for seatbelts, lots of room in coach, and really good food – but all that is changing.
Read On

Automotive Touchscreen Console Concept

(Role: Art Director.)

An exercise in re-skinning an automotive touch-screen UI. The functionality of our proposed interface had already been set by the time I was brought in to re-skin and re-imagine the layout. My primary focus on this project was to show how radically different we could make these “skins” or “themes” while retaining critical functionality.

Google Earth, the Arcade Game

I was jut reading a post on Autoblog about how Codemasters’ FUEL features 5,000+ square miles of drivable terrain. Evidently its a world record. And it got me thinking about automating the level-creation/mapping process for video games. Essentially taking Google Maps or Google Earth and assigning roads/topography/features references to 3D objects in the video game – kind of like how Quark has a reference to a file in the layout, not the actual file itself. That way when new games or skins come out the underlying map-data is unchanged. Build it once and re-use forever (Earth as web 2.0 methodology). Does anyone know if they already do this?
A benefit of this could be for virtual training of search and rescue personnel in the wilderness – or just some badass dirt-bikers who want a thrill but can’t afford the airfare to Red Rock Canyon.
You can also take that one step further and create unique levels buy running the Earth’s topography through an algorithm… Seriously though, they must do this already right?