Monthly Archives: November 2008

Go Play With Drop.Io

I had the opportunity to team up with the folks over at Drop.Io over the summer for a redesign and brand-study of their entire application and I can’t say enough good things about Chad, Sam and the entire Drop.io team. They’re a super-smart, super-passionate bunch of geeks and they deserve all the good things that will, I’m sure, flow their way as a result of their simple, private sharing platform. Check it out.

Holy Mother of Recap

When going to a trade-show it’s natural to feel hyped about the products on display. Every car show I go to I leave convinced that now is the right time to buy that 2-seater I’ve always wanted – but it never is – it’s just the hype. Trade shows have been honing the craft of making you want what they’re hocking for years and they’re quite adept at it. The thing is, Adobe MAX was a little different. Of course I left wanting to run out and buy CS4, but not for shop-therapy or wanting something shiny or new.

When Apple launched their new Mac Books I wanted a new one – for about a minute. Then I looked down at my year-old MacBook with 4 gigs of RAM and thought how silly wanting a new one was when the one I have is bad-ass. Not the case with CS4. There are actually new tools to be used, new and easier workflows for creation and faster performance. We live in Adobe products and we make our livelihoods using their tools. Upgrades are key. The following is my recap of my thoughts at Adobe MAX this year:
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New Google Search Refinement Tools

They’re subtle, but they’re there. Google has finally realized that users need to be able to refine their search and manipulte the data-set they’re returned not just see one very long list. I’m currently working on Search/Research for a client and now that I see this through the lens of the requirements we’re working with – it’s a very long time coming. Good job Google, even if it is a couple years late.

Urban Design After the Age of Oil

(via Archinect)

This ground-breaking symposium has been organized to address the role of urban design in the face of one of the most profound and important challenges facing global society: the need to re-imagine and rethink how cities are designed and organized in a future without the plentiful and abundant oil upon which prosperous urban economies have been built. Go

Serial Consign by Greg J. Smith

I’m loving this guy’s blog lately and I encourage adding it to your Google Reader. Keep an eye on this one.

Outside of his own design research blog Serial Consign, Greg co-curates and edits the digital arts publication Vague Terrain and is a regular contributor to Augmentology 1[L]0[L]1. He has also written and edited for various publications and websites including Rhizome, View on Canadian Art, Textura and NewAssignment.Net.

VISUALIZAR’08

How can we use the data visualization and information design resources to understand the processes governing contemporary cities and better manage them? What can we learn from studying traffic and pedestrian movement flows through the streets of Madrid? What would happen if we filled the streets with screens providing information updated each moment about water and electricity consumption?

Man if I were in Madrid I’d be there.

Also check out the Medialab-Prado site – looks like an awesome program.

IdN: We [heart] Infographics

(thnx forz for pointing this out)

A lot of designers regard the practice of infographics as dull and boring — but this is almost certainly because they’ve never tried it. The 10 we spoke to, and whose work we’ve used to illustrate this feature, love what they do and believe it offers as big a challenge and as great a satisfaction as any other kind of design.

This issue is a must-have for today’s designer/scientist. Go buy one.