Monthly Archives: February 2008

Product Placement’s Digital Awakening

(via the CR Blog)

Just watch the first minute or so of the above clip, a Brits broadcast from online entertainment channel ITN On. As product placement goes, you might think that Will Ferrell’s new film, Semi-Pro, had lucked in what with the reporter’s clipboard proudly declaring its title to camera (0.33). But keep watching – Ferrell’s only gone and innocuously got his film into another shot (from 1.12-1.30): this time the intrepid reporter’s standing next to a billboard advertising the movie and – hey – there’s its title again, on the side of the taxi she’s climbing into! Lucky coincidence?

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Visualization Inspiration For My Generative Art

(via GeneratorX)

This is a repost from a while ago, but as I begin to take the drawing engine I created on Friday and add pre-rendered graphics to its output capability, I’m reminded of this post from GeneratorX about USGS Lunar Maps created in the ’70s. As I update my drawing machine toy, I’ll update this blog so we can all play.

Generative Art

I’ve been playing with a little generative art toy that takes an input string (your name for instance) and maps it out on an X/Y plane. So each letter has unique properties and when strung together in different order, different compositions are made. This is my first stab at this (Click and drag the composition to get it centered):

I have a very very long way to go to get it where I want it, but in the end I’m going to make IDs for members of my team each with their names as the input. I think it would be cool to each have our unique abstract symbol based on something concrete and unchanging (like a name).

Anyone Going?

Espeis, 90 Wythe Avenue (at N. 11th street),Williamsburg, Brooklyn. Tues. through Sun. from 1pm to 6pm.

Ground-breaking artist, designer and technologist Joshua Davis teams up with art-product pioneers Commonwealth, in a digital-analog debate pitting traditional artistry against the latest in state-of-the-art design technology.

As part of the current push towards a loosening dichotomy between art and design, Tropism presents spectacular renditions of unique graphic-meets-product. A series of 21 Commonwealth porcelain vases cast from SLA rapid-prototype originals absorb the graphic paint compositions generated by Joshua Davis.


Inspired by another Omar Post, I started thinking about Glitch and it’s origins. Contrary to what Omar’s post posits, I think the underpinnings of Glitch can be traced back to DaDa by way of Fluxism. Here’s what I’m thinking…

In response to Omar’s theory that:

I imagine it emerged as a reaction to the visible seams and audible failures of early-90s technology. And while its source material – scratched CDs, dusty 8-bit game cartridges, screaming modems, corrupt binaries and faulty memory – were uniquely of the era, Glitch will probably find more cultural relevance after the supposed dawn of ubiquitous computing.

Whereas I agree that diverse data streams and the interesting ways they failed in the late 80s and early 90s probably influenced the underpinnings of the Glitch movement, I think it is useful to look all the way back to the Fluxus movement for direct influence and further back to DaDa for the theoretical and conceptual seedlings. Take these two videos for example:

Experimenting with the audio/visual tolerances of modern media and pushing those boundaries is one major executional theme of Fluxus since 1978 (as seen in the above videos). You can see the bleed-in happening.

Fresh Calendar Design

A while back I read an article about an info-design challenge. The task was to improve pocket-calendar design. While some of the entries showcased were wonky and confusing some were elegant and beautiful. None, however, as beautiful as the above image I ffffound. I’m not sure how this will read when printed tiny, in fact, I’m sure the typeface will have to be revisited, but damn it’s beautiful.